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Postby Patronus » 23 Jan 2016 09:47

rules and questions to the administration.
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Postby Patronus » 25 Jan 2016 06:33

Изменение в правилах:
- Максимальное количество одинаковых юнитов - 4;
- Казна: 9 000;

Change some rules:
- Max number of the same unit- 4;
- Treasure: 9 000;

Есть возражения или предложения?/Any objections or suggestions?
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Postby deve » 26 Jan 2016 17:59

why limiting melee infantry, berserkers, horse skirmishers, foot skirmishers, cav ? Neither of those are over-powered. Those limits only makes army compositions predictable (especially for avars and danes) .

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Postby Patronus » 26 Jan 2016 18:22

deve wrote:why limiting melee infantry, berserkers, horse skirmishers, foot skirmishers, cav ? Neither of those are over-powered. Those limits only makes army compositions predictable (especially for avars and danes) .

I think that without any limit makes anarchy in army compositions)) and it will be spam of melee infantry or foot skirmishers its not fun. But discussion about of restrictions units is open and if you have some proposals for limits they would be welcomed)
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Postby Patronus » 26 Jan 2016 19:15

Изменение в правилах:
- Максимальное количество одинаковых юнитов - 4;
- Максимальное количество отрядов ближнего боя - 12(мечники, топорники);
- Все стреляющие копья считаются отрядами пехоты
- 4 мечников стоимостью 900 и выше макс;
- 2 отряда больших топоров макс;
- Максимальное количество стрелков - 8(не считается пехотой);
- Максимальное количество кавалерии - 8;
- 4 отряда конных стрелков макс(считается кавалерией кроме Вестфалии);
- Артиллерия запрещена;
- Оборонительные сооружения запрещены.

Change some rules:
- maximum number of the same units - 4;
- max 12 melee infantry (swordsmen, axemen);
- all shooting spears considered as infantry unit;
- max 4 swordsman 900k or more
- max 2 big axes;
- 8 cavalry units max;
- max 4 skirmish cavalry(is counted as cav except Westphalia);
- 8 dismounted missile units max(is not counted as infantry);
- No artillery;
- Defensive structures are prohibited.

Есть возражения или предложения?/Any objections or suggestions?
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Postby The True Legend » 27 Jan 2016 00:06

I have suggestion how about faction restrictions on factions so example, Danes max 10 melee and max 14 inf. west max 6 axes and so on, or how about money table, Danes op.
And when it starts?
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1rstNAFT July (16)
2ndVODCA ATW Flash#5
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3rdTWCL Winter 2015 (24)
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Semi-FinalsUnit Ban Alpha (16) (died out)

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Postby Patronus » 27 Jan 2016 17:18

The True Legend wrote:I have suggestion how about faction restrictions on factions so example, Danes max 10 melee and max 14 inf. west max 6 axes and so on, or how about money table, Danes op.
And when it starts?

too many restrictions complicate tournament and make it not fun. I think we can start tomorrow.
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Postby deve » 28 Jan 2016 04:12

The True Legend wrote:I have suggestion how about faction restrictions on factions so example, Danes max 10 melee and max 14 inf. west max 6 axes and so on, or how about money table, Danes op.
And when it starts?

Danes are not op with 2 big axes rule which we already have in place. I would say even with only 4 same max rule AoC is pretty balanced (there is counter-faction/strategy against any faction/strategy).

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Postby The True Legend » 28 Jan 2016 05:29

Nope. While there might be a counter for everything. The only counter there is to danes are the avars. so the danes can only be counter picked IF your opponent is dumb enough to pick danes as a first faction and if you still have avars in your faction bank.
If you dont have avars, your f*cked with these rules.
Just limit danes to 8 melee inf to 10 and max 15 inf in total (excluding archers/javs). Danes in EotW are quite strong despite all the restrictions on them.
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1rstThe Last Stand (32)
1rstSons of Macedon (32)
1rstWrath of Barbs (16)
1rstSoutheast Arc (34)
1rstGladiators League S07 (20)
1rstUnit Ban Beta (23)
1rstVODCA R2 Flash#2 (15)
1rstUse it, Lose it (64) (both finalists winners)
2ndWOLF Flash#8 (16)
FinalsNAFT#2 (13) (kicked out by host after beating him)
Semi-FinalsComrade's 2v2 Team Tourny (16) (died out)
Top 8CON 2015 with Epirus(!!!)

Attila:
1rstNAFT July (16)
2ndVODCA ATW Flash#5
3rdBlood and Sand (32)
3rdWind Of Changes (32)
3rdTWCL Winter 2015 (24)
3rdODM Flash#1 (21)
Semi-FinalsUnit Ban Alpha (16) (died out)

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Postby deve » 28 Jan 2016 07:25

The True Legend wrote:Nope. While there might be a counter for everything. The only counter there is to danes are the avars. so the danes can only be counter picked IF your opponent is dumb enough to pick danes as a first faction and if you still have avars in your faction bank.
If you dont have avars, your f*cked with these rules.
Just limit danes to 8 melee inf to 10 and max 15 inf in total (excluding archers/javs). Danes in EotW are quite strong despite all the restrictions on them.

AK, when you play against me pick Danes and I promise i won't counter with Avars so you will have chance to prove how OP-ish danes are :)

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Postby The True Legend » 28 Jan 2016 07:37

werent u saying to me how OP danes are?
The strong is never disturbed by the weak!

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Complete Tournament Achievements(R2&ATW)
Rome 2:
1rstThe Last Stand (32)
1rstSons of Macedon (32)
1rstWrath of Barbs (16)
1rstSoutheast Arc (34)
1rstGladiators League S07 (20)
1rstUnit Ban Beta (23)
1rstVODCA R2 Flash#2 (15)
1rstUse it, Lose it (64) (both finalists winners)
2ndWOLF Flash#8 (16)
FinalsNAFT#2 (13) (kicked out by host after beating him)
Semi-FinalsComrade's 2v2 Team Tourny (16) (died out)
Top 8CON 2015 with Epirus(!!!)

Attila:
1rstNAFT July (16)
2ndVODCA ATW Flash#5
3rdBlood and Sand (32)
3rdWind Of Changes (32)
3rdTWCL Winter 2015 (24)
3rdODM Flash#1 (21)
Semi-FinalsUnit Ban Alpha (16) (died out)

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Postby deve » 28 Jan 2016 07:44

The True Legend wrote:werent u saying to me how OP danes are?

with 4 big axes (aggony, NAFT) - yes but this tourney limits them to 2 so it is easier to deal (they are still very strong but not OP)

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Postby The True Legend » 28 Jan 2016 08:46

big axes are not their main strength.
They are OP due to berz and axe hirmen reking all and ofc spears with fast move or whatever its called
The strong is never disturbed by the weak!

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Complete Tournament Achievements(R2&ATW)
Rome 2:
1rstThe Last Stand (32)
1rstSons of Macedon (32)
1rstWrath of Barbs (16)
1rstSoutheast Arc (34)
1rstGladiators League S07 (20)
1rstUnit Ban Beta (23)
1rstVODCA R2 Flash#2 (15)
1rstUse it, Lose it (64) (both finalists winners)
2ndWOLF Flash#8 (16)
FinalsNAFT#2 (13) (kicked out by host after beating him)
Semi-FinalsComrade's 2v2 Team Tourny (16) (died out)
Top 8CON 2015 with Epirus(!!!)

Attila:
1rstNAFT July (16)
2ndVODCA ATW Flash#5
3rdBlood and Sand (32)
3rdWind Of Changes (32)
3rdTWCL Winter 2015 (24)
3rdODM Flash#1 (21)
Semi-FinalsUnit Ban Alpha (16) (died out)


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