Steam group of the tournament: http://steamcommunity.com/groups/twl2
1. General idea
Rome2 League of Champions is invitational round-robin tournament.
The goal is to create friendly environment for active players who wants to play round-robin type of tournaments. Since single inactive player can ruin round-robin tournament administration will limit number of participants and tournament is invitational.
Participant who was inactive will be removed from tournament and banned from all future seasons.
To prevent "point-gifting" to clan mates only one member from each clan is allowed to participate.
Every participant MUST play 2 battles against every other participant.
If participant does not finish all his matches against EVERY other participant and this affects standings then he will be removed and all his points are not going to count.
3. Factions and point calculation
All factions devided into 4 pools
#1 Tylis, Boii, Nervii, Arverns, Getae, Rome
#2 Parthia, Armenia, Massilia, Ardiae, Pontus, Sparta, Carthage, Galatia
#3 Athens, Syracuse, Epirus, Macedonia, Colchis, Arevaci, Odrysian, Iceni, Lusitani
#4 Pergamon, Egypt, Bactria, Seleucids
Player can use each faction only once until he has used all factions from the faction pool. After that all faction pools reset and all factions are available again.
if player_faction_group# > opponent_faction_group#
4 + ( opponent_faction_group# - player_faction_group# )
1 + (3 - opponent_faction_group# + player_faction_group#)
Pergamon wins Boii 4 + |4 - 1| = 7
Athens wins Boii 4 + |3 - 1| = 6
Parthia wins Boii 4 + |2 - 1| = 5
Boii wins Boii 1 + |3 - 1 + 1| = 4
Boii wins Parthia 1 + |3 - 2 + 1| = 3
Boii wins Athens 1 + |3 - 3 + 1| = 2
Boii wins Pergamon 1 + |3 - 4 + 1| = 1
3. Battle faction and map selection
Map pool: Nemetocenna
Player lower in the bracket/standings is attacker and the one who selects map and attack direction. After map is selected defender picks a faction and then attacker counter-picks his faction. Both faction and map are picked from pool of available factions/maps of player making a pick. 2nd player becomes attacker in the next battle.
Counter-picking of mirror faction is prohibited unless player has no other factions left.
4. Battle rules
Max 4 of the same unit
Max 3 horse archers (jav cav is NOT ha)
Max 6 swords
Max 4 pikes
Max 12 melee infantry
Max 10 cav
Max 2 special units (elephants+chariots)
Defensive structures are prohibited
Large unit size
Season:spring or summer
Time of the day: Day
Duration of the battle: Unlimited
Absolutely NO PULL-THOUGH allowed (applied to cav vs cav engagements too, elephants and chariots are exceptions).
Controlling elephants and berserks while they are out-of-control is PROHIBITED. If player caught doing this he will be penalized with technical defeat.
Ranged engagement with skirmishers is considered as attack until they run out of ammo.
If defender has only cavalry or skirmish units left he/she turns into attacker automatically.
Red line camping is prohibited. Units can not be deployed or move entire army along the redline closer than 1.5 bow ranges from it. If it is necessary warn the opponent and give him chance to move away from the red line . At the time of notice, take a screen shot . If the opponent does not obey, take 2nd screenshot and stop battle. Provide those screenshot to Administration of the tournament. Offender will be "awarded" technical defeat.
If the disconnect happened at the beginning of the battle and there is no decisive advantage, the battle is re-played with same rosters. If both players agree, they can change rosters.
If the disconnect happened when the decisive advantage is present and both players agree on it, there is no need to re-play the battle. Otherwise, players have to provide screenshots and replays to administrators.
In case of 5 consecutive disconnects at the beginning of the battle, technical defeat will be issued to the person responsible for disconnects.
- It is winner responsibility to send match replays to firstname.lastname@example.org
- Use obscene language and insults to other players will lead to disqualification from the tournament.
- Each player who take part in the tournament automatically allows free use of his replays for extended video coverage of the tournament (including publishing those replays on Internet resources)